@ GV2
I gave an informal overview and update on the project at noon today to Carol O’Sullivan and her colleagues in the Computer Science Department at Trinity College.
I related the “digital jig-saw puzzle”, which the Old Abbey is turning out to be, to other digital visualisation projects I’ve been involved in with my colleagues in the King’s Visualisation Lab, including work on the Theatre of Pompey in Rome, the Roman villas at Boscoreale and Oplontis, and their theatrical frescoes, the London Charter, as well as the Body and Mask in Ancient Theatre Space and Theatron3 projects and the “Vanishing Point(s)” artwork for the Great Hall at King’s College London that I worked on with artist Michael Takeo Magruder.
It was a relaxed and enjoyable session, and great to hear about activities in which Trinity is involved, including research on facial perception and an exciting project extending to the Book of Kells digital analysis of various kinds (PDF).
We agreed that there continue to be areas of common interest, and as we move towards the actual creation, with NOHO, of the project’s digital model (starting next Monday, 7th Feb) it will be interesting to keep thinking about, and planning, how we might, with Carol and her colleagues, model not only performance, but also the demographics and social expectations of spectatorship in the Old Abbey Theatre.
Carol also mentioned some fascinating work (PDF), by Frank Boland (TCD) and Gavin Kearney (now University of York) on digitally modelling the acoustics of Christ Church and St. Patrick’s Cathedrals in Dublin. Perhaps this kind of work is an avenue we could explore in a future phase of the project?
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